Slaves to Darkness Gaunt Summoner on Disc of Tzeentch

(Unit)
Type: unit
Category: Leader
Categories: CHAOS, DAEMON, TZEENTCH, HERO, WIZARD, Leader, SLAVES TO DARKNESS, 9 or less wounds Leader, GAUNT SUMMONER ON DISC OF TZEENTCH
EntryId: e703-9ed7-ccd0-b0c7
Hidden: false
Costs: 240 pts
Options (12)
Artefacts:
Legion of the First Prince Artefacts:
Battalions:
Command Traits:
Broken Realms Command Traits:
Legion of the First Prince Command Traits:
Incarnate Bonding:
Prayers:

Profiles:

Unit MoveWoundsBraverySave
Gaunt Summoner on Disc of Tzeentch

16"

6

8

4+

Magic Cast/Unbind
Wizard

2/2

Arcane Bolt, Mystic Shield and Infernal Flames

Unit Abilities
Book of Profane Secrets

Add 1 to casting, dispelling and unbinding rolls for this unit. In addition, this unit knows all of the spells in the Lore of the Damned.

Lords of The Silver Tower

Once per battle, at the end of a phase, you can pick 1 enemy HERO that is within 9" of this unit and that made an attack that targeted this unit in that phase, or caused any mortal wounds to this unit with ability or spell in that phase (even if the wounds or mortal wounds were negated). If you do so, roll 2D6. If the roll is greater than the Wounds characteristic of that HERO, that HERO is removed from play.

Silvered Portal

After you have deployed this unit, when you would set up another friendly TZEENTCH unit that is not a MONSTER, you can say that it is in this Gaunt Summoner's Silver Tower as a reserve unit. Up to 2 units can be set up in reserve this way. At the end of any of your movement phases, you can set up 1 or more of these units on the battlefield wholly within 9" of this unit and more than 9" from all enemy units. At the start of the fourth battle round, reserve units that are still in a Silver Tower are destroyed.

Spell Casting ValueRange
Infernal Flames

7

12"

If successfully cast, pick 1 enemy unit within range and visible to the caster.Roll 1 dice for each model in that unit. For each 5+, that unit suffers 1 mortal wound. If that unit is a MONSTER or WAR MACHINE, roll 5 dice for each model instead of 1.

Warp Reality

6

9"

If successfully cast, pick 1 friendly TZEENTCH SLAVES TO DARKNESS unit visible to the caster. Remove that unit from the battlefield and set it up again wholly within range of the caster and more than 9" from all enemy units. That unit cannot move in the next movement phase.

Used By (1)