Hunter Supreme

(Entry)
Type: upgrade
EntryId: fde9-36e4-361a-a331
Hidden: false

Constraints:

max: 1

Profiles:

Command Abilities
Hunter Supreme

MONSTER only. Enemy units within 3" of this general cannot make pile-in moves if this general made a charge move in the same turn. In addition, add 1 to the Attacks characteristic of this general's melee weapons if they made a charge move in the same turn.