Arch-sorcerer

(Entry)
Type: upgrade
EntryId: b6db-5865-974f-6b62
Hidden: true

Profiles:

Command Trait
Arch-sorcerer:

WIZARD only. This general knows all of the spells from the Lore of the Damned in addition to the other spells it knows.

Spell Casting ValueRange
Binding Damnation

7

12"

If successfully cast, pick 1 enemy unit within range and visible to the caster. Until your next hero phase, the strike-last effect applies to that unit.

Spite-tongue Curse

3

12"

If successfully cast, pick 1 enemy unit within range and visible to the caster. That unit suffers 3 mortal wounds. If the casting roll is unsuccessful or the spell is unbound, the caster suffers 3 mortal wounds.

Chaotic Conduit

7

12"

If successfully cast, pick 1 friendly EYE OF THE GODS unit within range and visible to the caster. You can immediately roll on the Eye of the Gods table for that unit.

Ruinous Vigour

6

12"

If successfully cast, pick 1 friendly SLAVES TO DARKNESS MONSTER wholly within range and visible to the caster. Until the start of your next hero phase, use the top row on that unit's damage table, regardless of how many wounds it has suffered.

Daemonic Speed

7

12"

If successfully cast, pick 1 friendly SLAVES TO DARKNESS unit that has a Mount and is wholly within range and visible to the caster. Until the start of your next hero phase, you can attempt a charge with that unit if it is within 18" of the enemy instead of 12". In addition, roll 3D6 instead of 2D6 for charge rolls made for that unit until the start of your next hero phase.

Modifiers:

set hidden false
ancestor is WIZARD