Unit | Move | Wounds | Bravery | Save |
---|---|---|---|---|
Centurion Marshal | 8" | 10 | 8 | 4+ |
Unit Abilities |
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Skewer, Drag and Bludgeon:
Each time this unit fights, make the attacks with its Mauling Spear first. Until the end of the phase, add 1 to the Attacks characteristic of its Skull Bludgeon and Varanspire Gladius for each successful hit scored by attacks made with its Mauling Spear. |
Gladiator's Net:
At the start of each combat phase, you can pick 1 enemy unit within 1" of this unit and roll a dice. On a 6+, the strike-last effect applies to that enemy unit until the end of the phase. This ability has no effect on enemy units that are MONSTERS or have more than 5 models. |
Marshal of the Legions:
If this unit issues the Rally command (core rules, 7.2) and an UNDIVIDED MORTAL unit receives it, you can return 1 slain model to the unit that receives the command for each 5+ instead of each 6. |