Lord of Change

(Unit)
Type: unit
Category: Leader
Categories: CHAOS, DAEMON, TZEENTCH, MONSTER, HERO, WIZARD, LORD OF CHANGE, Behemoth, Leader, DISCIPLES OF TZEENTCH
LinkId: a0b4-18b8-a79a-a0c9
Hidden: false
Costs: 400 pts
Options (12)
Artefacts:
Legion of the First Prince Artefacts:
Battalions:
Command Traits:
Broken Realms Command Traits:
Legion of the First Prince Command Traits:
Incarnate Bonding:

Profiles:

Magic

Cast/Unbind

Wizard 2/2
Arcane Bolt, Mystic Shield, Infernal Gateway, Lore of Change

Spell

Casting Value

Range

Infernal Gateway 7 18"
If successfully cast, pick 1 enemy unit within range and visible to the caster, and roll 9 dice. That enemy unit suffers 1 mortal wound for each roll that is equal to or greater than the Infernal Gateway value shown on the caster’s damage table.

Unit

Move

Wounds

Bravery

Save

Lord of Change * 14 10 4+

Unit Abilities

Beacon of Sorcery
Add 1 to casting rolls, dispelling rolls and unbinding rolls for friendly TZEENTCH WIZARDS while they are wholly within 18" of this unit. In addition, this unit knows all of the spells from the Lore of Change.
Fly
This unit can fly.
Mastery of Magic
When you make a casting, unbinding or dispelling roll for this unit, you change the lowest D6 to match the highest D6.
Spell-thief
If this unit successfully dispels an endless spell, instead of dispelling it, you can say that it will steal it. If you do so, this unit gains controls of that endless spell and counts as the WIZARD that summoned it until it is dispelled or another unit steals it.
Used By (3)
Chaos - Tzeentch(Catalogue)