Command Abilities |
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Slaughterer's Call:
You can use this command ability at the start of the combat phase. This unit must issue the command and the unit that receives the command must be a friendly WARHERD unit within 12" of an enemy unit and more than 3" from all enemy units. If you do so, you must attempt a charge with that unit. |
Unit | Move | Wounds | Bravery | Save |
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Doombull | 7" | 8 | 7 | 4+ |
Unit Abilities |
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Bloodgreed:
If the unmodified hit roll for an attack is made with a melee weapon by this unit is 6, that attack causes a number of mortal wounds to the target equal to the the weapon's Damage characteristic and the attack sequence ends (do not make a wound roll or save roll). |
Alpha Charge:
After this unit makes a charge move, you can pick 1 enemy unit within 1" of this unit and roll a dice. On a 2+, that unit suffers D3 mortal wounds at the end of that phase. |