Abilities |
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Nightmare Shroud (Aura):
While an enemy unit is within 6" of this model, subtract 1 from the Leadership characteristic of models in that unit and subtract 1 from the Combat Attrition tests taken for that unit. |
Harbinger of Despair:
In your Morale phase, you can select one enemy unit within 12" of this model and roll 3D6; if the result is greater than the enemy unit's Leadership characteristic, select one of the results opposite to take effect until the start of your next Morale phase. Each unit can only be selected for this ability once per phase. |
Dynastic Advisors:
If your army is Battle-forged, then for each CRYPTEK unit (excluding DYNASTIC AGENTS units) included in a Detachment that also contains at least one NOBLE unit, a second CRYPTEK unit (excluding DYNASTIC AGENTS units) can be included in that Detachment without taking up an additional Battlefield Role slot. [These are located in the Cryptek Selection under Dynastic Advisor] |
Unit | M | WS | BS | S | T | W | A | Ld | Save |
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Psychomancer | 5" | 3+ | 3+ | 4 | 4 | 4 | 1 | 10 | 4+ |
Harbinger of Despair |
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Despair 4:
The selected unit cannot fire Overwatch or Set to Defend, and is not eligible to fight in the Fight phase until after all eligible units from your army have done so. |
Despair 3:
Halve Advance rolls and charge rolls made for the selected unit. |
Despair 2:
The selected unit loses the Objective Secured ability. |
Despair 1:
The selected unit cannot perform actions (if that unit is currently performing an action, it immediately fails). |