| Unit | Movement | Ranged | Melee | Armour | Base |
|---|---|---|---|---|---|
| Jabirean Alchemist | 6"/Infantry | +2 Dice | +1 Dice | 0 | 32mm |
| Ability |
|---|
| Mastery of the Elements:
When this model is deployed for the first time in a game, you can give one of the following Keywords to all of the Jabirean Alchemist’s Ranged Weapons and Melee Weapons: FIRE or GAS or SHRAPNEL. All of the Weapons have the same Keyword. If the Weapon already has the Keyword, it does not receive it a second time. |
| Elemental Change:
ACTION: A Jabirean Alchemist can take an Elemental Change ACTION. If they do so, take a Risky Success Roll for the model. If the roll is a Failure, nothing happens and the Jabirean Alchemist’s Activation ends. If the roll is a Success or a Critical Success, you can change the Master of the Elements Keyword on all of the Jabirean Alchemist’s Weapons to one of the other two choices. |