Explosive Charges

(Entry)
Type: upgrade
EntryId: b535-89b0-70c0-a86f
Hidden: true
Costs: 35 Ducats

Constraints:

max(roster): 1

Profiles:

Battlekit TypeRangeKeywords
Explosive Charges

Equipment

CONSUMABLE

  • Hidden Explosives: At the start of the game, after Deployment, you can say that a model that has Explosive Charges is going to plant them on the battlefield. If you do so, secretly write down their location on a piece of paper. The Explosive Charges must be planted on a terrain piece that measures up to 8" by 8", is not fully or partially within the enemy deployment zone or within 1" of a model, and which is not a scenario objective that is worth any Victory Points.
  • Detonating the Explosives: When you Activate a friendly model, before you carry out any ACTIONS you can say that the model is going to detonate any hidden explosives you set up at the start of the game. If you do so, show your opponent the piece of paper saying where the explosives are hidden, and then make an Injury Roll with the SHRAPNEL Keyword for each model (friend or foe) that is in on or in contact with the terrain piece. The terrain piece is then removed from the game. Models that were on top of the terrain piece Fall directly down to the battlefield, and an additional Injury Roll may have to be made for them if they Fall 3" or more.

Modifiers:

set hidden false
and
1+ selections of Defenders of the Iron Wall in roster (recursive)
or