Fida’i of Alamut – The Cabal of Assassins

(Entry)
Type: upgrade
EntryId: cd91-f171-98d6-423e
Hidden: false

Profiles:

Ability
Alamut Alone:

A Fida’i of Alamut Warband cannot include a Yüzbaşı, a Jabirean Alchemist, any Janissaries, Lions of Jabir or Brazen Bulls.

Assassin Acolyte:

Up to three Azeb models in a Fida’i of Alamut Warband can be given the INFILTRATOR Keyword at a cost of +10 ducats  each.

Art of Assassination:

Each Sultanate Assassin and Master Assassin in a Fida’i of Alamut Warband can have one of the following abilities at the additional cost in ducats indicated below. You cannot give the same ability to more than one model (i.e. every Assassin that has an ability must have a different one).

  • Hallucinogen Disguise (20 ducats): If this Assassin is deployed using the INFILTRATOR Keyword, it must be deployed at least 8" away from any enemy models but you may ignore any and all other restrictions that apply to deploying an INFILTRATOR. For example, the model can be deployed in the Line of Sight of an enemy model, enemy Guard Dogs do not affect how it is deployed, and so on.
  • Mirage of Time (15 ducats): Add -1 DICE to the Success Roll for attacks that target this Assassin.
  • Secret Paths (10 ducats): At the start of the game, before deployment, you can say that this Assassin is using Secret Paths. If you do so, the Assassin is not deployed at the start of the game, and cannot be Activated in the first Turn of the game. Starting from the second Turn, you can Activate the Assassin using the Secret Paths. To do so, deploy the Assassin in contact with any edge of the battlefield and more than 8" away from all enemy models. You can then carry on with the rest of its Activation normally.
  • Thunderbolt of Alamut (20 ducats): Add 2" to this Assassin’s Movement  Characteristic, and add +1 DICE to the Risky Success Roll when this Assassin takes a Dash ACTION.
Dervishes:

A Fida’i of Alamut Warband can include 0-4 Dervishes. The Dervishes use the Janissaries Warband Entry, but cannot wear Reinforced Armour and replace the STRONG Keyword with the IGNORE OFF-HAND WEAPON Keyword and the Whirling Dervish ability:

  • Whirling Dervish: The ritual dance of these Dervishes is hypnotic to witness, and it is as graceful as it is deadly. Add -1 DICE to the Success Rolls for Ranged Attacks that target a Dervish.
Flock of Assassins:

A Fida’i of Alamut Warband can include 0-2 Sultanate Assassins and 1 Master Assassin.

Master Assassin:

A Fida’i of Alamut Warband must include 1 Master Assassin. The Master Assassin uses the Sultanate Assassin Warband Entry, except that it has the LEADER and TOUGH Keywords and has a cost of 95 Ducats.

Killing Squad:

A Fida’i of Alamut Warband can include 1 Fireteam, consisting of any 2 models from the Warband. Both of the models in the Fireteam are given the FIRETEAM Keyword at no additional cost in ducats.