| Ability |
|---|
| Struggle by the Sword:
Anytime a member of this warband would take a model with the keyword ELITE or TOUGH Out of Action, it gains a BLESSING marker. |
| The Golden Path:
The warband may not include any Brazen Bulls, Lions of Jabir, Jabirean Alchemists, Sultanate Assassins, or the Cloak of Alamut. |
| Raider Dynasties:
You may optionally take an Akinji-Bey as the leader of your warband, these units use the same characteristic as a Yuzbasi Captain, however their Mubarizun ability is replaced with Guiding Strike. |
| Path for the Pathless:
This warband may take up to 4 units known as Günahkâr. These are special variants of the Janissary unit that replace them in the warband roster. Instead of Counter Charge, they gain the ability Djinn Hunter, which grants them NEGATE FEAR. |
| Raiding Party:
You may upgrade up to 6 Azeb into Akinji. Instead of the usual SKIRMISHER upgrade, an Akinji gains the ability Çekilmek. |
| Forward Scout:
Sultanate Sappers recruited to a Ghazi of the Golden Path are replaced by Abrek Sappers. An Abrek Sapper gains +1 dice to their melee characteristic and the ability Mine-Setting is replaced with Improvised Trap. |