| Noble Guardians:
A House of Wisdom can include 0-2 Fāris. The Fāris use the Janissary Warband Entry, but have the ELITE Keyword at no additional cost in ducats. |
| Kavass:
Kavasses are sworn guardians of the House of Wisdom. You can change the Melee Characteristic of up to 3 Azebs in a House of Wisdom Warband from -1 DICE to +0 DICE at a cost of +5 ducats each. However, you cannot give these Azebs the SKIRMISHER Keyword. |
| Alchemists:
A House of Wisdom Warband must include 1-2 Jabirean Alchemists. In addition, Alchemist Armour in a House of Wisdom Warband has a Limit of 2 |
| Private Venture:
A House of Wisdom Warband cannot include a Yüzbaşı, Janissaries, or Sultanate Assassins. |
| Pride of Jabir:
A House of Wisdom Warband can include 0-3 Lions of Jabir. |
| Secret of the House of Wisdom:
Each Jabirean Alchemist in a House of Wisdom Warband can have one of following abilities at the cost indicated below. You cannot give the same ability to more than one model (i.e. every Jabirean Alchemist that has an ability must have a different one).
- Medicine (15 ducats): This Alchemist is a student of Ibn Sina’s School of Medicine. This Alchemist cannot have a Medi-kit. Instead, when you Activate this Alchemist it can take a School of Medicine ACTION as part of the Activation. If it does so, take a Success Roll for the Alchemist and add +1 DICE to the roll. If the roll is a Failure, nothing happens. If it is a Success or a Critical Success, you can do one of the following things:
- Remove 2 BLOOD MARKERS or 1 INFECTION MARKER from the Alchemist or a friendly model within 1" of the Alchemist. * Stand up a friendly model that is Down and which is within 1" of the Alchemist.
- Cartography & Geometry (20 ducats): The Alchemist has studied long and hard the sciences of cartography and Geometry. At the start of the game, before deployment, you can pick up to 2 models in the Warband that are mounted on a base of 32mm or less, giving them the INFILTRATOR Keyword for that game.
- Secrets of Takwin (20 ducats): The Alchemist has bound their Takwin creature to themselves with unbreakable bonds. If this Alchemist is hit by an attack while within 1" of their Takwin Homunculus, you can apply the hit to the Homunculus and make the Injury Roll for it instead of the Alchemist.
- Chemistry & Alchemy (25 ducats): At the start of the first Turn of the game, before any models have been Activated, you can set up an Elemental Obstacle terrain piece that is up to 2" wide and 6" long. It must be set up more than 1" away from any other terrain pieces and more than 6" from any models. After setting it up, you must say if it has the FIRE, GAS, or SHRAPNEL Keyword. The Elemental Obstacle is Difficult and Dangerous terrain. Any Injury Rolls caused by the Dangerous terrain rule have the Keywords you chose when you set the terrain up.
- Philosophy, Poetry and Theology (20 ducats): The Alchemist is well-versed in the hidden truths of the Universe and of the Divine and has a calm and clearmind. Add +1 DICE to Morale Check Success Rolls for this Alchemist’s Warband, as long as the Alchemist is not Down or Out of Action. In addition, if this Alchemist’s Warband becomes Shaken, ignore the requirement that all Success Rolls become Risky Success Rolls (however you still need to see if the Warband flees in the following Turn’s Morale Phase). The Alchemist has the NEGATE FEAR Keyword.
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| Tawkin Homunculus:
A House of Wisdom Warband can include one Takwin Homunculus for each Jabirean Alchemist in the Warband. Each Takwin Homunculus must be associated with a Jabirean Alchemist when it is added to the Warband. An Alchemist can only have a single Takwin Homunculus associated with it and vice versa. If a Takwin Homunculus associated Alchemist is killed during the campaign, it cannot be deployed during a game, its Battlekit cannot be changed, and no Alchemical Formulas can be applied to it. If you add a new Jabirean Alchemist to your Warband and it has any unassociated Takwin Homunculi, you must associate one of them with the new Alchemist. |