Nomads of Al-Badia

(Entry)
Type: upgrade
EntryId: 7091-3f28-368f-eace
Hidden: false

Profiles:

Ability
Hit and Run:

A model in a Nomads of Al-Badia warband making a Ranged Attack gains +1 to the result of their hit roll and +1 INJURY MODIFIER if they did not suffer a Long Range penalty. This does not apply to weapons with the GRENADE keyword or weapon that don’t require a Success Roll to hit.

Beyond the Wall:

The Nomads of al-Badia have long since been separated from the Iron Sultanate, and live on their own without help or supplies. As such, they do not have access to Alchemists, Sappers, Lions of Jabir, Brazen Bulls, Sniper Rifles, Alchemical Ammunition or Alchemist armour.   They can instead field Bedu Sharpshooters, Archeologists, a “Zamburak” Weapons Platform, and may purchase Sparkpowder Ammunition, Heavy Bore Ammunition, Shayṭānic Shard Ammunition. They may also purchase RPGs for 30 ducats without needing access to the campaign Glory store, at LIMIT: 2 (separate to the LIMIT of the Glory store RPGs).

Survival of the Fittest:

Yuzbasi of the Nomads of al-Badia may choose to replace their Mubarizum ability with Snap Shot.

In exchange for losing their Counter-charge ability, Janissaries (and a Model that takes Janissary training) of the Nomads of al-Badia may allow any Siege Jezzails or Halberd Guns they have equipped to gain the SHIELD COMBO keyword while they use them. If they do, the maximum cumulative armour they can have is -2.