Alchemical Ammunition

(Entry)
Type: upgrade
EntryId: 8a1e-a662-247a-2c2b
Hidden: false
Costs: 3 Ducats

Constraints:

max: 1
Rules (1)
Ammunition (Keyword)
If a model has a piece of Battlekit with this Keyword, it will use it in the next game that it takes part in. When the model is deployed, say which Ranged Weapon the Battlekit will be used for. It gains the (KEYWORD) until the end of the game. The Ranged Weapon you choose cannot have the BLAST, FIRE, GAS, or SHRAPNEL Keywords, and cannot have more than one type of AMMUNITION.

Profiles:

Battlekit TypeRangeKeywords
Alchemical Ammunition

Equipment

-

AMMUNITION (+1 DICE)

Alchemical Ammunition can only be used with an Alaybozan, Halberd-Gun, Jezzail or Siege Jezzail (even though the Alaybozan has the SHRAPNEL Keyword). In a campaign, you cannot reallocate Alchemical Ammunition to another model.

Modifiers:

set hidden true
1+ selections of Nomads of Al-Badia in roster (recursive)
set hidden true
and
0 selections of Halberd-Gun in parent
0 selections of Jezzail in parent
0 selections of Siege Jezzail in parent
0 selections of Alaybozan in parent
0 selections of Shield-Paired Siege Jezzail in parent
0 selections of Shield-Paired Halberd-Gun in parent