Masterwork Jezzail

(Entry)
Type: upgrade
EntryId: 9857-a324-046f-5d41
Hidden: true
Costs: 4 Glory Points

Constraints:

max(roster): 1
max: 1
Rules (1)
Critical
CRITICAL: Add +2 INJURY DICE instead of +1 INJURY DICE when a Critical Success is rolled for an attack made by a Weapon with this Keyword.

Profiles:

Weapon TypeRangeKeywords
Masterwork Jezzail

2-handed

36"

+1 DICE, CRITICAL

Enhanced Bullets: If the target of an attack made with a Masterwork Jezzail is within 1" of a friendly model, you do not have to roll a D6 to see if the friendly model is hit by the attack. In addition, if the Success Roll for an attack made with a Masterwork Jezzail is more than 7, after making the Injury Roll for the target, subtract 7 from the Success Roll. Then make an Injury Roll for the closest enemy model that is within this distance in inches of the target model and has a Line of Sight to it (no Success Roll is taken).

For example, if you roll a 9 for the Success Roll, you could make an Injury Roll for a second enemy model that was within (9-7=) 2" of the target model and in its Line of Sight. Note that if the original attack was a Critical Success, you only add +1 INJURY DICE to the first Injury Roll; it does not apply to any subsequent models that are hit.

Modifiers:

set hidden false
and
model is Elite
or
1+ selections of Equipment Only in roster (recursive)
1+ selections of Enabled in roster (recursive)
Used By (1)