| Unit | M | WS | BS | S | T | W | A | Ld | Save |
|---|---|---|---|---|---|---|---|---|---|
| Knight Rampager 1 (13+ wounds remaining) | 12" | 2+ | 3+ | 8 | 8 | 24 | 5 | 9 | 3+ |
| Knight Rampager 2 (7-12 wounds remaining) | 10" | 3+ | 4+ | 8 | 8 | N/A | 5 | 9 | 3+ |
| Knight Rampager 3 (1-6 wounds remaining) | 8" | 4+ | 5+ | 8 | 8 | N/A | 5 | 9 | 3+ |
| Abilities |
|---|
| Frenzied Rampage (Aura) :
While a friendly |
| Explodes (Titanic) :
When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 2D6" suffers D6 mortal wounds. |
| D3 Roll |
|---|
| 1 - Daemonic Hunger :
Add 3" to this model's Move characteristic. |
| 2 - Daemonic Fortitude :
Each time an attack is made against this model, an unmodified wound roll of 1-3 for that attack fails, irrespective of any abilities that the weapon or the model making the attack may have. |
| 3 - Daemonic Power :
Select one weapon this model is equipped with. Each time an attack is made with that weapon, add 1 to thsat attack's wound roll. |