Sultanate Sapper

(Unit)
Type: model
Category: Troop
Categories: Sultanate, Troop
EntryId: e874-ea2b-96ed-0f9a
Hidden: false
Costs: 50 Ducats

Constraints:

max(roster): 2
Options (7)
Advancement:
Skills:

Profiles:

Unit MovementRangedMeleeArmourBase
Sultanate Sapper

6"/Infantry

+1 Dice

0

0

25mm

Ability
Set Mine:

A Sultanate Sapper can take a Set Mine ACTION if they are in contact with a terrain piece that measures up to 8" by 8". If they do so, take a Success Roll for the model and add +2 DICE to the roll. If the roll is a Failure, nothing happens. If the roll is a Success or a Critical Success, the terrain piece becomes Mined.

Fortify:

A Sultanate Sapper can take a Fortify ACTION. If they do so, take a Risky Success Roll for the Sultanate Sapper. If the roll is a Failure, the Sultanate Sappers Activation ends. If the roll is a Success or a Critical Success, the Sultanate Sapper has the COVER Keyword until they move away from their current position.

Defuse Mine:

When you move a Sultanate Sapper into contact with a terrain piece that has been Mined, you can say the Sultanate Sapper will halt and try to defuse the mine before it detonates (▶ see Detonating Mines below). If you do so, take a Risky Success Roll for the model. If the roll is a Failure, the mine detonates anyway and the Sultanate Sapper’s Activation ends. If the roll is a Success or a Critical Success, the mine does not detonate and the terrain piece is no longer considered to be Mined

Forward Positions:

When you deploy a Sultanate Sapper for the first time in a game, you must deploy them up to 6" away from your deployment zone and in contact with a terrain piece that is at least ½" high.

Detonating Mine:

When a model moves into contact with a Mined terrain piece, the mine will detonate unless the model is the one that set the mine, or has the Defuse Mine ability (▶ see above). Make an Injury Roll with the SHRAPNEL Keyword for the model that detonated the mine. The terrain piece is then no longer considered to be Mined. If the model wasn’t taken Down or Out of Action, it can then continue its move. Flying models only detonate a mine if they finish a move in contact with a Mined terrain piece (they can fly across it without setting it off ).

Weapon TypeRangeKeywordsRules
Weaponized Shovel

1-Handed

Melee

-

Battlekit TypeRangeKeywords
Shovel

Equipment

-

-

Shovel: A model equipped with a Shovel that starts the game on Open terrain has the COVER Keyword until it moves away from its starting position. In addition, a model equipped with a Shovel can use it as a 2-Handed Melee Weapon instead of using any other Melee Weapons it has.

Modifiers:

increment max(roster) 1
repeat for every 1 selections of Sapper in roster (recursive)
increment max(roster) 1
1+ selections of Abrek Sapper in roster (recursive)
increment max(roster) 2
1+ selections of Defenders of the Iron Wall in roster (recursive)
set Melee +1 Dice in profiles.Unit
1+ selections of Ghazi of the Golden Path in roster (recursive)
set hidden true
1+ selections of Nomads of Al-Badia in roster (recursive)
set name Abrek Sapper
1+ selections of Ghazi of the Golden Path in roster (recursive)
set name Abrek Sapper in profiles.Unit
1+ selections of Ghazi of the Golden Path in roster (recursive)