Defenders of the Iron Wall

(Entry)
Type: upgrade
EntryId: 6032-5543-8548-b9ac
Hidden: false

Profiles:

Ability
Far from the Sublime Gate:

A Defenders of the Iron Wall Warband cannot include any Lions of Jabir, Yüzbaşı or Assassins, and models in the Warband cannot have a Cloak of Alamut or Wind Amulet.

Marksmanship of the Iron Wall:

All the members of the Warband practise marksmanship from the dizzying heights of the Iron Wall against targets on the ground below. Add +2 DICE instead of +1 DICE to the Success Roll for a Ranged Attack made by models in a Defenders of the Iron Wall Warband when they have the Elevated Position modifier.

Silahdar:

The commanders of the Iron Wall’s units come from the personal bodyguards of the Sultan known as Silahdar. A Defenders of the Iron Wall Warband must include 1 Silahdar. The Silahdar uses the Yüzbaşı Warband Entry, except that it replaces the Mubarizun ability with the STRONG Keyword, and they can have an Alaybozan from the Iron Sultanate Armoury (▶ see the Iron Sultanate Battlekit ), and an Anqā Guard and Explosive Charges from the Defenders of the Iron Wall Armoury (▶ see Defenders of the Iron Wall Warband Armoury), at the indicated cost in ducats for each piece of Battlekit that is taken.

Sapper Corps:

The standard divisions assigned to the Iron Wall have doublestrength Sapper detachments. A Defenders of the Iron Wall Warband can have 0-4 Sultanate Sappers.

Janissary Officers:

A Defenders of the Iron Wall Warband can have 0-2 Janissaries, which have the ELITE Keyword at no additional cost in ducats.

Sipahi:

Sipahi Automaton Cavalry often serves as infantry in the Iron Wall’s units to reinforce areas under severe pressure. A Defenders of the Iron Wall Warband can include up to 1 Sipahi Automaton Cavalry Mercenary at a cost of 110 ducats. They use the Mercenary Entry for a Mamluk Faris but you cannot change their Battlekit in any way. Note that this does not stop you from recruiting a Mamluk Faris as a Mercenary as well.

Grand Cannons:

A Defenders of the Iron Wall Warband can include 0-2 Sultanate Grand Cannons at a cost of 60 ducats each (▶ see Defenders of the Iron Wall Warband Armoury). When a Grand Cannon is added to a Defender of the Iron Wall Warband it must either be given to a Brazen Bull that is already part of the Warband, or added to the Armoury on the Warband’s roster sheet as a Grand Cannon gun battery. No more than 1 Grand Cannon can be given to a Brazen Bull model, and a Warband cannot have more than 2 Grand Cannons in total. The rules for using the Grand Cannon during a game can be found in the Defenders of the Iron Wall Warband Battlekit section.

Siege Jezzail Teams:

The Defenders of the Iron Wall are trained to use Siege Jezzails in pairs. Add +1 DICE to the Success Roll for a Ranged Attack made with a Siege Jezzail if there is a friendly model within 1" of the model making the attack.