| Unit | Movement | Ranged | Melee | Armour | Base |
|---|---|---|---|---|---|
| Sultanate Assassin | 6"/Infantry | +1 Dice | +2 Dice | 0 | 32mm |
| Ability |
|---|
| Temporal Assassin:
After determining the Charge Bonus for a Sultanate Assassin that has not already carried out a Fight ACTION in its Activation, you can say that the Sultanate Assassin will split itself through time. If you do so, choose an additional enemy model as the target of the Charge (the normal rules for picking a target apply, but do not count targets of the Charge as interposing enemy models). Then make a charge move with the Sultanate Assassin which finishes within 1” of the first enemy model you picked as a target, and then take a Fight ACTION with the enemy model as the target. After resolving the Fight ACTION, you must immediately remove the Sultanate Assassin from the battlefield and redeploy it to within 1” of the other model that you picked. Then take a second Fight ACTION with the other enemy model as the target. The Sultanate Assassin must use the same Melee Weapon for both attacks, and cannot take a Fight ACTION later in the same Activation. |
| Time Slip:
If your opponent fails their Success Roll for an attack targeting a Sultanate Assassin, you can say the Sultanate Assassin will slip into a moment in the future. If you do so, you can redeploy it anywhere within 6” of its original location (measured from the centre of its base to the centre of its base), and more than 1” away from any enemy models. If the failed attack took place because the Sultanate Assassin is retreating, the retreat move ends after you redeploy the model. |