| Unit | Movement | Ranged | Melee | Armour | Base |
|---|---|---|---|---|---|
| Yoke Fiend | 6"/Infantry | +0 Dice | +1 Dice | 0 | 32mm |
| Ability |
|---|
| Hateful:
When a yoke fiend is Activated, if there is an enemy model without the Keyword BLACK GRAIL or DEMONIC within 12” that it can see, it must make a Charge against the closest enemy model without the Keyword BLACK GRAIL or DEMONIC as its first ACTION. If it begins its Activation Down and the above conditions are true, it must stand and then Charge, unless it cannot stand. If it begins its Activation in melee combat, it ignores this ability. |
| Torturer:
When a Yoke Fiend makes a Melee Attack, it can target a friendly model that does not have the DEMONIC Keyword. If it does so, it cannot attack again during the same Activation. |
| Hateful:
When a Cultist is Activated, if it is more than 1"from any enemy models and there is an enemy model within 12" of it, then the Cultist must take a Charge ACTION with the closest enemy model as the target of the charge. If the Cultist was Down at the start of the Activation, it will stand up if it can do so and must then attempt to make the charge |