Incendiary Ammunition

(Entry)
Type: upgrade
EntryId: 1fbd-a3e3-9d76-432b
Hidden: false
Costs: 15 Ducats

Constraints:

max(roster): 1
Rules (2)
Consumable
n a Campaign, Battlekit with this Keyword is lost at the end of a game in which it is used.
Fire
After making the Injury Roll for a Weapon with this Keyword, place 1 extra BLOOD MARKER next to the target model (even if the Injury Roll has No Effect)

Profiles:

Battlekit TypeRangeKeywordsRules
Incendiary Ammunition

Equipment

-

CONSUMABLE, AMMUNITION (FIRE)

Modifiers:

increment max(roster) 1
repeat for every 1 selections of Leveraged on Incendiary Ammunition in roster (recursive)
set hidden true
and
0 selections of Pistol in parent
0 selections of Automatic Pistol in parent
0 selections of Automatic Pistol in parent
0 selections of Automatic Pistol in parent
0 selections of Musket in parent
0 selections of Jezzail in parent
0 selections of Arquebus in parent
0 selections of Bolt Action Rifle in parent
0 selections of Semi-Automatic Rifle in parent
0 selections of Ophidian Rifle in parent
0 selections of Siege Jezzail in parent
0 selections of Sniper Rifle in parent
0 selections of Automatic Rifle in parent
0 selections of Machine Gun in parent
0 selections of Sniper Rifle in parent
0 selections of Machine Gun in parent
0 selections of Shotgun in parent
0 selections of Automatic Shotgun in parent
0 selections of Heavy Shotgun in parent
0 selections of Sub-Machine Gun in parent
0 selections of Sub-Machine Gun in parent