Molotov Cocktail

(Entry)
Type:

upgrade

EntryId:

5860-3f8d-4ce3-43ae

Hidden:

true

Costs: 5 Ducats

Constraints:

max: 1
Rules (4)
Assault
Ranged Attacks made with Weapons that have this Keyword do not prevent a model from Charging or making a Melee Attack during the same Activation.
Fire
After making the Injury Roll for a Weapon with this Keyword, place 1 extra BLOOD MARKER next to the target model (even if the Injury Roll has No Effect)
Ignore [Modifier]
Ignore the Success Roll or Injury Roll modifier that is specified. For example, the Success Roll for an attack made with a Ranged Weapon that had the IGNORE COVER Keyword would not be affected by the -1 DICE modifier for a target that is in Cover.
Ignore Armour
Ignore -INJURY DICE and -INJURY MODIFIERS for a target’s Armour Characteristic, and for any Armour or Shield pieces of Battlekit that it has, for attacks that have this Keyword.

Profiles:

Weapon TypeRange
Molotov Cocktail

Grenade

6"

Keywords:

-1 INJURY DICE, ASSAULT, FIRE, IGNORE COVER, IGNORE LONG RANGE

Rules:

Liquid Fire: If the Success Roll for a Ranged Attack made with a Molotov Cocktail is a Critical Success then the Injury Roll for the attack has the IGNORE ARMOUR Keyword.

Modifiers:

set hidden false
1+ selections of Molotov Cocktail in model (recursive)

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