Knight Tyrant

(Unit)
Type: model
Category: Lord of War
Categories: Lord of War, Faction: Chaos, Faction: Chaos Knights, Titanic, Vehicle, Knight Tyrant, Tyrant-Class
EntryId: 3bbe-8f25-266e-9c4b
Hidden: false
Costs: 31 PL585 pts
Options (23)
Battle Honours:
Rules (6)
Super-heavy Walker
This model is eligible to declare a charge in a turn in which it Fell Back. Each time this model makes a Normal Move, Advances or Falls Back, it can be moved across other models (excluding MONSTER and VEHICLE models) as if they were not there.
Ion Shields
Models in this unit have a 5+ invulnerable save against ranged attacks.
Conquerors Without Mercy
When a model with this Traitoris Ambition fights, if it made a charge move, was charged or performed a Heroic Intervention this turn, then until that fight is resolved:
- Add 1 to the Attacks characteristic of this model.
- Improve the Armour Penetration of melee weapons this model is equipped with by 1.
Daemonic Surge
In each of your Command phases, each model with this Traitoris Ambition can use one Daemonic Surge. If a model uses a Daemonic Surge, you must do one of the following:

- Inflict 1 mortal wound on this model and roll one D3 on the table [on the model] to determine the rule that applies to this model until the start of your next Command phase.
- Inflict D3 mortal wounds on this model and select one result on the table [on the model] to apply to this model until the start of your next Command phase.
Towering Foe
This model counts as 5 models when determining control of an objective marker (if this model is a Titanic model, it instead counts as 10 models when determining control of an objective marker).
Harbingers of Dread
See pp98-99 of Codex: Chaos Knights.

Profiles:

Unit MWSBSSTWALdSave
Knight Tyrant 1 (15+ wounds remaining)

8"

4+

3+

8

8

28

4

9

2+

Knight Tyrant 2 (8-14 wounds remaining)

6"

5+

4+

8

8

N/A

4

9

2+

Knight Tyrant 3 (1-7 wounds remaining)

4"

6+

5+

8

8

N/A

4

9

2+

Abilities
Explodes (Tyrant)

If this model is reduced to 0 wounds, roll 2D6 before removing it from play. If either of the dice are a 6, it explodes, and each unit within 2D6" suffers D6 mortal wounds (if both the dice are a 6, each unit within 3D6" suffers D6 mortal wounds instead).

D3 Roll
1 - Daemonic Hunger

Add 3" to this model's Move characteristic.

2 - Daemonic Fortitude

Each time an attack is made against this model, an unmodified wound roll of 1-3 for that attack fails, irrespective of any abilities that the weapon or the model making the attack may have.

3 - Daemonic Power

Select one weapon this model is equipped with. Each time an attack is made with that weapon, add 1 to thsat attack's wound roll.

Modifiers:

add category Agent of Chaos
and
1 Faction: Dreadblade in parent (recursive)
add category Disciples of Be'lakor