Unit | M | WS | BS | S | T | W | A | Ld | Save |
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Knight Tyrant 1 (15+ wounds remaining) | 8" | 4+ | 3+ | 8 | 8 | 28 | 4 | 9 | 2+ |
Knight Tyrant 2 (8-14 wounds remaining) | 6" | 5+ | 4+ | 8 | 8 | N/A | 4 | 9 | 2+ |
Knight Tyrant 3 (1-7 wounds remaining) | 4" | 6+ | 5+ | 8 | 8 | N/A | 4 | 9 | 2+ |
Abilities |
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Explodes (Tyrant): If this model is reduced to 0 wounds, roll 2D6 before removing it from play. If either of the dice are a 6, it explodes, and each unit within 2D6" suffers D6 mortal wounds (if both the dice are a 6, each unit within 3D6" suffers D6 mortal wounds instead). |
D3 Roll |
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1 - Daemonic Hunger: Add 3" to this model's Move characteristic. |
2 - Daemonic Fortitude: Each time an attack is made against this model, an unmodified wound roll of 1-3 for that attack fails, irrespective of any abilities that the weapon or the model making the attack may have. |
3 - Daemonic Power: Select one weapon this model is equipped with. Each time an attack is made with that weapon, add 1 to thsat attack's wound roll. |