| Unit | Movement | Ranged | Melee | Armour | Base |
|---|---|---|---|---|---|
| Sniper Priest | 6"/Infantry | +2 Dice | -1 Dice | 0 | 25mm |
| Ability |
|---|
| Aim:
ACTION: A Sniper Priest can take an Aim ACTION. If they do so, take a Risky Success Roll for the model and add +2 DICE to the roll. If the roll is a Failure, nothing happens and the Sniper Priest’s Activation ends. If the roll is a Success or Critical Success, for the rest of the Activation, add +2 DICE to the Success Rolls for Ranged Attacks that are made by the Sniper Priest. |
| Absolute Faith:
Sniper Priests do not use their eyesight to aim at their enemies. The opposing player cannot spend BLOOD MARKERS to add -DICE to a Ranged Attack by a Sniper Priest. |