Grenade Launcher

(Entry)
Type: upgrade
Categories: Heavy, Immobile
EntryId: 9825-7fbb-f98c-4026
Hidden: false
Costs: 30 Ducats

Constraints:

max(roster): 2
Rules (3)
Blast
A Ranged Weapon with BLAST (X”) has a blast radius in inches equal to X (including vertically). When you make an attack with the Weapon, you must pick a target for the attack. The target can either be an enemy model or a visible point on the battlefield or on a terrain piece; whichever you choose must be within the attacking model’s Line of Sight and the Weapon’s range. If the Success Roll for the attack is a Failure, the attack misses and nothing happens unless the weapon also has the SCATTER Keyword (> see SCATTER). If the Success Roll for the attack is a Success or Critical Success, every model that has a Line of Sight to the target of the attack and which is within the Weapon’s blast radius is hit. In addition, friendly models that are within 1” of an enemy model that was hit by the blast radius are also hit. Measure the blast radius from the centre of the target model’s base, or the centre of the visible point you picked, to the closest point on the other model’s base. Make an Injury Roll for every model that was hit. If you roll a Critical Success, only add the extra INJURY DICE to the roll for a model if it was chosen as the target of the attack
Heavy
If carrying a weapon, armour or equipment with this Keyword, the model cannot move/dash and shoot during its Activation, and the model cannot roll D6 and add it to the Charge move. A model can only carry one item with this Keyword.
Shrapnel
After making the Injury Roll for a Weapon with this Keyword, place 1 extra BLOOD MARKER next to the target model (even if the Injury Roll has No Effect).

Profiles:

Weapon TypeRangeKeywordsRules
Grenade Launcher

2-handed

36"

BLAST 3", HEAVY, IGNORE COVER, SHRAPNEL

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Modifiers:

decrement Ducats 5
1+ selections of Firearm Procurement in roster (recursive)
increment max(roster) 1
repeat for every 1 selections of Knowledge of the Grenade Launcher in roster (recursive)
repeat for every 1 selections of Entitled to Grenade Launchers in roster (recursive)
set hidden true
and
1+ selections of Eire Rangers in roster (recursive)
set hidden true
or
1+ selections of Remnants of Byzantium in roster (recursive)
1+ selections of Stoßtruppen of the Free State of Prussia in roster (recursive)
set max(roster) 1
1+ selections of Kingdom of Alba Assault Detachment in roster (recursive)