Satchel Charge

(Entry)
Type: upgrade
Categories: Heavy
EntryId: 40b3-a445-0a86-3b58
Hidden: false
Costs: 15 Ducats

Constraints:

max: 1
max(roster): 3
Rules (4)
Heavy
If carrying a weapon, armour or equipment with this Keyword, the model cannot move/dash and shoot during its Activation, and the model cannot roll D6 and add it to the Charge move. A model can only carry one item with this Keyword.
Blast
A Ranged Weapon with BLAST (X”) has a blast radius in inches equal to X (including vertically). When you make an attack with the Weapon, you must pick a target for the attack. The target can either be an enemy model or a visible point on the battlefield or on a terrain piece; whichever you choose must be within the attacking model’s Line of Sight and the Weapon’s range. If the Success Roll for the attack is a Failure, the attack misses and nothing happens unless the weapon also has the SCATTER Keyword (> see SCATTER). If the Success Roll for the attack is a Success or Critical Success, every model that has a Line of Sight to the target of the attack and which is within the Weapon’s blast radius is hit. In addition, friendly models that are within 1” of an enemy model that was hit by the blast radius are also hit. Measure the blast radius from the centre of the target model’s base, or the centre of the visible point you picked, to the closest point on the other model’s base. Make an Injury Roll for every model that was hit. If you roll a Critical Success, only add the extra INJURY DICE to the roll for a model if it was chosen as the target of the attack
Grenade
Grenade-type weapons ignore penalties for cover and long range. They do not count towards the number of ranged weapons a model can carry and do not have to be held in your hand at all times. A model armed with grenades can use them as many times as they wish.
Consumable
n a Campaign, Battlekit with this Keyword is lost at the end of a game in which it is used.

Profiles:

Weapon TypeRange
Satchel Charge

GRENADE

6"

Keywords:

+1 INJURY DICE, BLAST 3", CONSUMABLE, HEAVY, IGNORE ARMOUR, IGNORE COVER, SCATTER

Rules:

Heavy Explosive: Once during a game, a model with a Satchel Charge can use it to make a Ranged Attack.

Modifiers:

increment max(roster) 1
repeat for every 1 selections of Entitled to Satchel Charges in roster (recursive)
repeat for every 1 selections of Knowledge of the Satchel Charge in roster (recursive)
increment max(roster) 1
1+ selections of Eire Rangers in roster (recursive)
remove category Heavy
set hidden true
or
1+ selections of Remnants of Byzantium in roster (recursive)
and
1+ selections of Eire Rangers in roster (recursive)
model is not Combat Engineer