Greek Fire

(Entry)
Type: upgrade
Categories: Heavy
EntryId: b15e-e3c1-f53b-dedc
Hidden: true
Costs: 15 Ducats

Constraints:

max(roster): 3
max: 1
Rules (6)
Blast
A Ranged Weapon with BLAST (X”) has a blast radius in inches equal to X (including vertically). When you make an attack with the Weapon, you must pick a target for the attack. The target can either be an enemy model or a visible point on the battlefield or on a terrain piece; whichever you choose must be within the attacking model’s Line of Sight and the Weapon’s range. If the Success Roll for the attack is a Failure, the attack misses and nothing happens unless the weapon also has the SCATTER Keyword (> see SCATTER). If the Success Roll for the attack is a Success or Critical Success, every model that has a Line of Sight to the target of the attack and which is within the Weapon’s blast radius is hit. In addition, friendly models that are within 1” of an enemy model that was hit by the blast radius are also hit. Measure the blast radius from the centre of the target model’s base, or the centre of the visible point you picked, to the closest point on the other model’s base. Make an Injury Roll for every model that was hit. If you roll a Critical Success, only add the extra INJURY DICE to the roll for a model if it was chosen as the target of the attack
Fire
After making the Injury Roll for a Weapon with this Keyword, place 1 extra BLOOD MARKER next to the target model (even if the Injury Roll has No Effect)
Grenade
Grenade-type weapons ignore penalties for cover and long range. They do not count towards the number of ranged weapons a model can carry and do not have to be held in your hand at all times. A model armed with grenades can use them as many times as they wish.
Heavy
If carrying a weapon, armour or equipment with this Keyword, the model cannot move/dash and shoot during its Activation, and the model cannot roll D6 and add it to the Charge move. A model can only carry one item with this Keyword.
Consumable
n a Campaign, Battlekit with this Keyword is lost at the end of a game in which it is used.
Scatter
Some Weapons with the BLAST Keyword also have the SCATTER Keyword. When you make an attack with the Weapon, pick a target and carry out the attack as described in the rules for BLAST. However, if the Success Roll for the attack was a Failure, the attack will scatter instead of missing. To see where it scatters to, subtract the Success Roll from 7. For example, if the Success Roll was 4, then the target point would scatter (7–4=) 3”. Your opponent must move the attack exactly that many inches in a direction of their choice, to a point on the battlefield, on a terrain piece, or on the base of a model. There must be Line of Sight between the point that is chosen and the original target for the attack. If this is impossible for any reason, then treat the attack as a miss. Then, determine who is hit as described in the rules for BLAST.

Profiles:

Weapon TypeRange
Greek Fire

GRENADE

6"

Keywords:

HEAVY, BLAST 3", FIRE, CONSUMABLE, SCATTER

Rules:

Rolls Injuries with 3d6 on a direct hit, or with +1 DICE for every other model caught in the blast.

For the purpose of Battle Demolition on Combat Engineers, this item counts as a Satchel Charge.

Modifiers:

remove category Heavy
set hidden false
1+ selections of Remnants of Byzantium in roster (recursive)