Armour-Piercing Ammunition

(Entry)
Type:

upgrade

EntryId:

8e13-6e55-df3a-2fe7

Hidden:

true

Costs: 5 Ducats

Constraints:

max(roster): 2
Rules (2)
Armour Piercing
A Weapon with this Keyword reduces the target’s total -INJURY MODIFIER from its Armour Characteristic, and/or any Armour or Shields it has, by 1, to a minimum of 0. For example, if a target had Standard Armour and a Trench Shield, the -INJURY MODIFIER would be lowered from -2 to -1.
Consumable
n a Campaign, Battlekit with this Keyword is lost at the end of a game in which it is used.

Profiles:

Battlekit TypeRangeKeywordsRules
Armour-Piercing Ammunition

Equipment

-

CONSUMABLE, AMMUNITION (ARMOUR-PIERCING)

Modifiers:

set hidden false
and
0 selections of Pistol in parent
0 selections of Automatic Pistol in parent
0 selections of Bolt Action Rifle in parent
0 selections of Semi-Automatic Rifle in parent
0 selections of Sniper Rifle in parent
0 selections of Automatic Rifle in parent
0 selections of Machine Gun in parent
0 selections of Shotgun in parent
0 selections of Automatic Shotgun in parent
0 selections of Heavy Shotgun in parent
0 selections of Sub-Machine Gun in parent
1+ selections of Eire Rangers in roster (recursive)

Building an army? Create, validate and share your list with New Recruit, army builder for Trench Crusade and many more games.

Try the builder