Lord Commander Solar Macharius

(Unit)
Type: upgrade
Category: Command
Categories: Imperial Guard, Command
EntryId: 1764-c068-d2f2-64ce
Hidden: false
Costs: 105 pts

Constraints:

max(roster): 1
Options (4)
Rules (3)
Lord Commander
Automatically pass any leadership test he is required to take on his own behalf. 
Immune to all psychology and cannot be affected by fear, terror, etc the same ways as a Commissar
Cannot be broken and never take a Break test

Any Imperial Guard unit within 12" may use his Leadership when taking a Break Test
Strategy
Roll a D6 to determine Macharius' strategy rating before the game beginns
1-3: Reserves and barrages are worked out as described by the rules.
4-5: No barrage is permitted before the game
6: No barrage is permitted before the game and all reserves must be deployed onto the tabletop immediately.
Hot Headed
When Macharius charges, instead of a +1 modifier add D6. This only applies if he charges

Profiles:

Unit Unit TypeMWSBSSTWIALD
Lord Commander Solar Macharius

Macharius

4

6

6

4

4

4

6

4

10

Used By (1)