Stasis Grenade Everything under the marker is trapped in a stasis loop. Models inside the marker may neither act nor be affected by anything outside the loop; they cannot move or shoot and cannot be shot at. Line of Sight may be drawn through the stasis field. Vehicles and troops within 2” of the edge of the blast marker move at half speed and may only shoot or use psychic powers if they first roll a 4+ on D6. Close combat is only worked out every other turn for models within 2” of the marker. There is a –2 to hit modifier for shooting into, through, or out of the area within 2” of the marker. The field remains in play; at the beginning of each side‘s turn, roll a D6:
1-2 Stasis effect persists until the end of this turn and then the grenade‘s power source is exhausted, and the template is removed.
3-6 The effect remains