Medi-pack

(Entry)
Type: upgrade
LinkId: 4880-2ca3-5beb-0c3f
Hidden: false
Costs: 10 pts

Constraints:

max: 1
Rules (1)
Medi-pack
Must be in base 2 base to use and remain during shooting and closecombat to use, doing nothing else. At end of the close combat phase can do 1 of the follow:
1 - Restore 1 wound to character, cannot gain more than starting
2 - Attempt to revive 0 wound model, roll D6 when beside downed model:
	1-2: Model dies
	3-4: Removed from game but stablized for future games
	5-6: Model stands back up, 1 wound remaining and can act normally on the next turn
3 - Restore vision on a model that was blinded
4 - Cure effects of gas (if not standing in current cloud)
5 - Negate any suffering psychological effects.

Profiles:

Wargear Special
Medi-pack

Medi-Pack

Used By (3)