Combat Engineer

(Unit)
Type:

model

Category:

Troop

Categories:

New Antioch, Troop

EntryId:

50d8-f63e-e01d-2698

Hidden:

false

Costs: 80 Ducats

Constraints:

max(roster): 2
Options (7)
Advancement:
Skills:
Rules (1)
Negate [Keyword]
A model with the NEGATE Keyword is not affected by the specified Keyword’s Effect. For example, a model with NEGATE SHRAPNEL ignores the Effect of the SHRAPNEL Keyword.

Profiles:

Unit MovementRangedMeleeArmourBase
Engineer

6"/Infantry

+0 Dice

+1 Dice

-2

25mm

Ability
Defuse Mine:

When you move a Combat Engineer into contact with a Marker or terrain piece with the MINED Keyword, you can say the Combat Engineer will halt and try to defuse the mine before it detonates. If you do so, take a Risky Success Roll for the model. If the roll is a Failure, the mine detonates anyway and the Combat Engineer’s Activation ends. If the roll is a Success or a Critical Success, the mine does not detonate and the Marker or terrain piece loses the MINED Keyword. A model that sets a mine on a terrain piece can defuse the mine automatically if it moves into contact with the terrain piece (do not take a Risky Success Roll).

Battlefield Demolition:

You can ignore the Effect of the HEAVY Keyword for 1 Satchel Charge that a Combat Engineer has. A Combat Engineer still cannot have more than 1 Weapon (of any type) with the HEAVY Keyword.

Fortify:

ACTION: A Combat Engineer can take a Fortify ACTION. If they do so, take a Risky Success Roll for the Combat Engineer. If the roll is a Failure, the Combat Engineer’s Activation ends. If the roll is a Success or a Critical Success, the Combat Engineer has the COVER Keyword until they move away from their current position.

Set Mine:

A Combat Engineer can take a Set Mine ACTION if they are in contact with a terrain piece that measures up to 8” by 8” that doesn’t have the MINED Keyword. If they do so, take a Success Roll for the model and add +2 DICE to the roll. If the roll is a Failure, nothing happens. If the roll is a Success or a Critical Success, the terrain piece gains the MINED Keyword.

Negate Mined:
Battlekit TypeRangeKeywords
Engineer Body Armour

Armour

-

-2 INJURY MODIFIER, NEGATE SHRAPNEL

Ballistic Box Armour: Add -1 INJURY DICE to Injury Rolls for a model that has Engineer Body Armour that has been hit by an attack with the SHRAPNEL Keyword.

Shovel

Equipment

-

-

Shovel: A model equipped with a Shovel that starts the game on Open terrain has the COVER Keyword until it moves away from its starting position. In addition, a model equipped with a Shovel can use it as a 2-Handed Melee Weapon instead of using any other Melee Weapons it has.

Weapon TypeRangeKeywordsRules
Weaponized Shovel

1-Handed

Melee

-

Modifiers:

increment max(roster) 1
repeat for every 1 selections of Organized Combat Engineers in roster (recursive)
increment max(roster) 2
1+ selections of Eire Rangers in roster (recursive)
Used By (1)

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