| Ability |
|---|
| Berserker:
The Lieutenant or one of the Fianna in an Éire Rangers Warband can be upgraded to a Berserker for +15 Ducats. A Berserker cannot have Armour (they can have Shields). In addition, a Berserker has the NEGATE FEAR Keyword, and BLOOD MARKERS are never placed on them under any circumstances |
| Followers of St. Patrick:
The Patron of an Éire Rangers Warband is always a Learned Saint. |
| Carnyx:
One Musical Instrument in an Éire Rangers Warband can have the FEAR Keyword at no additional cost in Ducats. |
| Hit-and-run Tactics:
Add -1 DICE to the roll for a Melee Attack that targets a model from an Éire Rangers Warband that is making a Retreat. |
| Loose Formation:
The Lieutenant in an Éire Rangers Warband replaces their Hold Your Fire! ability with the SKIRMISHER Keyword at no change to their cost in ducats. |
| Strong in Faith:
Éire is a bastion of the Church, with many famed warrior-priests who travel to war. An Éire Rangers Warband can include 0-2 Trench Clerics. In addition, Trench Clerics in an Éire Rangers Warband replace the Onward Christian Soldiers ability with the following two abilities:
|
| Light Infantry:
The following restrictions apply to an Éire Rangers Warband: It can only include 1 Mechanized Heavy Infantry model but can have up to 4 Combat Engineers and the Limit on Satchel Charges is changed to 4.
|
| Fianna:
The Fianna are famed warrior-hunters. Shock Troopers in an Éire Rangers Warband can have the INFILTRATOR and SKIRMISHER Keywords for +10 ducats per model. |
| Anointed Ammunition:
Models in an Eire Ranger Warband can have Armour-Piercing Bullets (▶ see Battlekit in the Trench Crusade Digital Rulebook) at a cost of 5 Ducats each. The Armour-Piercing Bullets have the Limit: 2 stipulation. |