Eire Rangers

(Entry)
Type: upgrade
EntryId: 6aa4-b38b-5146-4106
Hidden: false

Constraints:

max: 1

Profiles:

Ability
Berserker:

The Lieutenant or one of the Fianna in an Éire Rangers Warband can be upgraded to a Berserker for +15 Ducats. A Berserker cannot have Armour (they can have Shields). In addition, a Berserker has the NEGATE FEAR Keyword, and BLOOD MARKERS are never placed on them under any circumstances

Followers of St. Patrick:

The Patron of an Éire Rangers Warband is always a Learned Saint.

Carnyx:

One Musical Instrument in an Éire Rangers Warband can have the FEAR Keyword at no additional cost in Ducats.

Hit-and-run Tactics:

Add -1 DICE to the roll for a Melee Attack that targets a model from an Éire Rangers Warband that is making a Retreat.

Loose Formation:

The Lieutenant in an Éire Rangers Warband replaces their Hold Your Fire! ability with the SKIRMISHER Keyword at no change to their cost in ducats.

Strong in Faith:

Éire is a bastion of the Church, with many famed warrior-priests who travel to war. An Éire Rangers Warband can include 0-2 Trench Clerics. In addition, Trench Clerics in an Éire Rangers Warband replace the Onward Christian Soldiers ability with the following two abilities:

  • Arise and be Healed! ACTION: An Éire Rangers Trench Cleric can take an Arise and be Healed! ACTION. If they do so, take a Risky Success Roll for the Trench Cleric. If the roll is a Failure, nothing happens, and the Trench Cleric’s Activation ends. If the roll is a Success or Critical Success, pick the Trench Cleric or one friendly model within 3" of the Trench Cleric. The model you pick can stand back up at no cost to their movement, and you can remove up to D3 BLOOD MARKERS and/or INFECTION MARKERS from the model.
  • Away Serpents! ACTION: An Éire Rangers Trench Cleric can take an Away Serpents! ACTION. If they do so, pick 1 enemy model within 12" of the Trench Cleric and say that the Trench Cleric orders them to crawl on their belly like a snake. Then take a Risky Success Roll for the Trench Cleric. Add -1 DICE to the roll if the enemy model is mounted on a base that is 40mm or greater. If the roll is a Failure, nothing happens, and the Trench Cleric’s Activation ends. If the roll is a Success or Critical Success, the enemy model is taken Down.
Light Infantry:

The following restrictions apply to an Éire Rangers Warband:  It can only include 1 Mechanized Heavy Infantry model but can have up to 4 Combat Engineers and the Limit on Satchel Charges is changed to 4.

  • It cannot include more than 3 models that have a Great Sword/Axe. In addition, Mechanized Heavy Infantry models cannot have a Great Sword/Axe.
  • With the exception of Great Axes, only the Mechanized Heavy Infantry model can have Ranged Weapons and Melee Weapons with the HEAVY Keyword. Combat Engineers can have Satchel Charges.
  • Only Mechanized Heavy Infantry can have Reinforced Armour or Machine Armour.
Fianna:

The Fianna are famed warrior-hunters. Shock Troopers in an Éire Rangers Warband can have the INFILTRATOR and SKIRMISHER Keywords for +10 ducats per model.

Anointed Ammunition:

Models in an Eire Ranger Warband can have Armour-Piercing Bullets (▶ see Battlekit in the Trench Crusade Digital Rulebook) at a cost of 5 Ducats each. The Armour-Piercing Bullets have the Limit: 2 stipulation.