Fireteam

(Unit)
Type: unit
Category: Fireteam
Categories: New Antioch, Fireteam
EntryId: 441f-8640-cfed-8e78
Hidden: false

Constraints:

max(roster): 2
Options (1)

Profiles:

Battlekit TypeRangeKeywords
Concerted Attack

If a model from a Fireteam hits a target that had been hit by an attack made by the other member of their Fireteam earlier in the same joint Activation, then you can spend 3 BLOOD MARKERS to convert the Injury Roll for the second attack to a Bloodbath Roll, even if the target is not Down.

Coordinated Engagement

All models that are part of the same FIRETEAM can be activated at the same time without the opponent getting their turn in between and can take their ACTIONS in any order they wish, switching between the two models. Note that if the Activation of either member of the FIRETEAM forcefully ends (due to a failed RISKY ACTION for example), it ends both Activations.

Modifiers:

add warning Due to being extremely jank and introducing many bugs, this iteration of Fireteams is being phased out. I won't delete them, as to not disrupt existing lists, but it is advised to use the new Fireteam selection. Further Fireteams cannot be to lists without Fireteams, and removing all Fireteams from your list will prevent them from being re-added. If you have strong negative opinions on this, please contact me on the Discord or via Report Data Issue- I am open to alternatives.
set hidden true
0 selections of Fireteam in roster (recursive)
set max(roster) 1
1+ selections of Eire Rangers in roster (recursive)
set max(roster) 3
1+ selections of Stoßtruppen of the Free State of Prussia in roster (recursive)