Combat Medic

(Unit)
Type:

model

Category:

Troop

Categories:

New Antioch, Troop

EntryId:

3523-c775-3603-dbeb

Hidden:

false

Costs: 40 Ducats

Constraints:

max(roster): 1
Options (7)
Advancement:
Skills:

Profiles:

Unit MovementRangedMeleeArmourBase
Combat Medic

6"/Infantry

+0 Dice

+0 Dice

-1

25mm

Ability
Convent Conditioning:

The Medic is immune to FEAR.

Finish the Fallen:

Due their knowledge of anatomy and physiology, medics are experts at inflicting debilitating injuries and excruciating pain. Unless the target has the Keyword DEMONIC or BLACK GRAIL, add +1 BONUS DICE to any injury rolls the medic makes in melee against opponents who are Down.

Expert Medic:

The Medic adds +1 BONUS DICE whenever they use their Medi-Kit to aid friendly models.

Battlekit TypeRangeKeywordsRules
Standard Armour

Armour

-

-1 INJURY MODIFIER

-

Modifiers:

increment max(roster) 1
repeat for every 1 selections of Organized Combat Medics in roster (recursive)
set max(roster) 2
1+ selections of Expeditionary Forces of Abyssinia in roster (recursive)
Used By (1)

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