Tech-Priest Engineer

(Unit)
Type:

unit

Category:

Characters

Categories:

Imperial Guard, Characters

LinkId:

9867-47d3-51ab-7351

Hidden:

false

Costs: 30 pts

Constraints:

max(roster): 2
Options (6)
Rules (2)
Tech-Priests
Independent models and do not have to remain with a squad. May accompany a squad but won't act as squad leaders and always make their own separate Leadership tests when required.
Tech Priest Engineer - Repair
May attempt to repair a single damaged hit location on a vehicle, dreadnought, or a destroyed support weapon, if they can reach it during their next movement phase. They can do nothin else that turn they attempt to repair. At the end of the turn roll a D6:

1-2: Hopeless - Nothing happens
3-4: Possible Repair - Damaged not repairs this turn but may continue trying next turn. If attempting again on the next turn it will suceed on a 4+, or else becomes a Hopeless result
5-6: Repairs the damage

Profiles:

Unit Unit TypeMWSBSSTWIALD
Tech Priest Engineer

Tech Priest Engineer

4

4

4

3

3

1

4

1

8

Used By (1)

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