Ahriman

(Unit)
Type: upgrade
Category: Characters
Categories: Chaos, Characters
EntryId: ed46-5374-3801-0d90
Hidden: false
Costs: 316 pts
Options (8)
Rules (3)
Strategy Cards
If Ahriman is part of a Chaos force then you may discard any of  the strategy cards dealt to you and draw replacements from the remaining cards in the strategy deck. May not do again for the replacement card.
Immune to Psychology
Immune to all psychology. Cannot be affected by fear, terror, or any of the psychological factors in the Warhammer rulebook. They can also never be Broken
Hatred
Troops who hate their adversaries take any Break and Rally tests with a Leadership of 10.
May re-roll any attack dice when they first attack in close combat against their hated foe.
Troops in close combat who hate their enemy must always use their 2" follow-up moves to get closer to the enemy or to engage another hated foe in close combat.

Profiles:

Unit Unit TypeMWSBSSTWIALD
Ahriman

Ahriman

4

7

7

5

5

4

7

3

10

Wargear
The Black Staff of Ahriman:

Whenever Ahriman uses a psychic power the Black Staff reduces the number of force cards needed to power it by -1 to a minimum of 1. In close combat, the Black Staff adds +4 to Ahrimans Strength

Used By (1)
Codex - Chaos(Catalogue)