Juggernaut of Khorne

(Entry)
Type: upgrade
LinkId: 9751-7c1a-c7b0-d6ab
Hidden: false
Costs: 50 pts

Constraints:

max: 1
Rules (3)
Crush
If the Juggernaut charges into close combat then its attacks count as Crush attacks for that turn. If the Juggernaut wins the combat round then it automatically causes 1 wound for each hit struck regardless of the enemy's Toughness and ignoring any armour
The Crush can also be used on vehicles. When fighting all attacks hit automatically and the attacker can choose the location struck. In the case of the Juggernaut the standard penetration is a 5 + 2D6. When making a Crush attack the Juggernaut's penetration is increased by a further D6 to 5 + 3D6
Juggernaut Calavry
When shooting at the Juggernaut and its rider roll to hit as normal, but randomize any hits between rider and mount. Work out any hits as normal and resolve damage against either the rider or the Juggernaut. If the rider is slain the Juggernaut may continue to fight on its own. If the Juggernaut is slain the rider can continue to fight on its own. 
In the case of attacks from weapons with a burst area, treat the rider and Juggernaut as separate targets, so both will be hit if both lie within the template.
In close combat both the Juggernaut and its rider fight separately. In effect, this works the same way as a multiple combat. Any enemy may choose to aim its attack at either the rider of the Juggernaut
Fear
If charged by an enemy causing fear, take a psychology check. If passed, fight as normal. If failed, automatically break if outnumbered by charging enemy. If enemy does not outnumber, half the units WS (rounding up) in the first turn of combat and cannot fire overwatch. 
If charging enemy unit that causes fear, must take psychology check. If failed, cannot charge and must remain stationary for the turn (but can fire normally). 
If hit by a weapon that causes fear it must take a Break test regardless of casualties inflicted by the weapon

Profiles:

Armour Saving Throw
Daemonic Aura

4+

Cannot be modified. If hit by a psychic attack, or by a force weapon, it receives no saving throw.

Unit Unit TypeMWSBSSTWIALD
Juggernaut of Khorne

Juggernaut

7

3

0

5

5

3

2

2

10

Modifiers:

set hidden true
1 selections of Chaos Space Marine Bike in parent (recursive)
Used By (2)