Vampire Thrall

(Entry)
Type:

model

Categories:

Regular Infantry, MAYHAVEARMOUR, MAYHAVEARMOUR, MAYHAVESHIELD

EntryId:

fe51-0385-477d-ec4d

Hidden:

false

Costs: 70 pts

Constraints:

min: 1
max: 1
Options (10)
Lores of Magic:
Magic Items:
Arcane Items:
Enchanted Items:
Magic Weapons:
Unique Weapons:

Profiles:

Model MWSBSSTWIALd
Vampire Thrall

6

6

4

5

4

2

5

3

7

Base
Base (25x25):

25x25

Special Rule
Banner Of The Count:
  • Restriction: Vampire Thrall made Battle Standard Bearer
  • Limits: does not stack with Indomitable (X); the best value applies
  • Result: swaps the Warhammer: the Old World rulebook "Hold Your Ground" for:
  • "Hold Your Ground": friendly units ≤ Command range may re-roll failed Leadership tests, and lose D3 fewer Wounds to Unstable
Dark Vitality:
  • Restriction: any model with this rule
  • Result:
  • Every model with this rule ignores the death of the army's Master of the Dead
  • They and their mounts may march normally, unless joined to a unit without this rule
  • A Vampire Count or Vampire Thrall Wizard with this rule suffers no penalty for armour or for a shield; IE: Cast and Dispel as Normal
Flammable:

A model with Flammable loses access to Regeneration saves whenever the wound stems from a Flaming attack.

Indomitable (X):
  • Limits: no stacking; with several models in a unit, the unit uses the best value (e.g. a character with Indomitable (2) joining Indomitable (1) gives the whole unit 2)
  • Result: wounds from Unstable drop by X
Lore Of Undeath:
  • Restriction: Wizard with ‘Lore of Undeath’
  • Result: upon discarding 1 random spell normally, it may swap in a different one: its Lore of Magic’s signature spell, or one of
  • Vanhal’s Danse Macabre - Renegades
  • Hellish Vigour - Renegades
  • Raise Dead - Renegades
Necromantic Undead:
  • Restriction: a character with it cannot join units without it, and vice versa
  • Result:
  • Models count as ‘Undead’
  • No march, unless using Fly (X) to move
  • They also gain Fear, Immune to Psychology, Unbreakable and Unstable
Regeneration:
  • Restriction: model with Regeneration (X+), where X+ is its Regeneration value
  • Timing: immediately after a Wound is lost, ahead of removing models at 0 Wounds
  • Result: a "Regeneration save" roll of 1D6 (optional): on X+ the Wound comes back, but still counts toward the combat result
  • Effects altering armour values do not touch the Regeneration value, unless stated otherwise.
Accursed Weapons:
  • Restriction: model with this rule, for its hand weapon
  • Result: weapon gets Magical Attacks; its Armour Piercing characteristic is −1
Spell NumberTypeCasting ValueRange
Vanhal’s Danse Macabre

1

Enchantment

8+/12+

12

  • Condition: casting ≥8 (1 characteristic) or ≥12 (2 characteristics)
  • Select: target friendly unit; choose among Movement, Weapon Skill, Initiative
  • Result: the unit gains +D3 to each chosen characteristic (cap 10)
  • Duration: lasts to your next Start of Turn sub-phase
Hellish Vigour

2

Enchantment

7+/10+

Self

  • Condition: casting ≥7 (1 unit) or ≥10 (every unit)
  • Select: friendly unit(s) with the Necromantic Undead special rule, within the caster's Command range
  • Result: each selected unit gains the Reserve Move special rule
  • Duration: expires when this turn ends
Raise Dead

3

Enchantment

10+

12

  • Select: set up 2D3 Risen Zombies as a unit, fully ≤12" from this model and >1" from every enemy model
  • Result: the new unit is unable to declare charges during the turn of its raising

Modifiers:

multiply Unit Strength 0
or
1+ selections of MOUNT in self (recursive)
1+ selections of mount in self (recursive)
remove category Regular Infantry
or
1+ selections of MOUNT in self (recursive)
1+ selections of mount in self (recursive)

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