Executioner’s Axe

(Entry)
Type:

upgrade

EntryId:

d7b0-d22c-bdb5-bb9e

Hidden:

true

Costs: 70 pts

Constraints:

max(roster): 1

Profiles:

Magic Weapons RSAP
Executioner’s Axe

Combat

S

-2

Special Rules:

Killing Blow, Magical Attacks, Strike Last

Note:

When making a roll To Wound for a hit caused with the Executioner’s Axe, a roll of 2+ is always a success, regardless of the target’s Toughness.

Modifiers:

set hidden false
ancestor is Faction: Dark Elves

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