Corpse Cart

(Entry)
Type:

mount

EntryId:

d9ff-2776-f345-f9f4

Hidden:

true

Costs: 60 pts

Constraints:

max: 1
Options (2)

Profiles:

Unit Troop TypeUnit Size
Corpse Cart

Heavy chariot

1

Base
Base (50x100):

50x100

Model MWSBSSTWIALd
Corpse Cart

-

-

-

4

4

4

-

-

-

Special Rule
Close Order:

Such a unit is able to form up in Close Order.

Dark Vitality:
  • Restriction: any model with this rule
  • Result:
  • Every model with this rule ignores the death of the army's Master of the Dead
  • They and their mounts may march normally, unless joined to a unit without this rule
  • A Vampire Count or Vampire Thrall Wizard with this rule suffers no penalty for armour or for a shield; IE: Cast and Dispel as Normal
First Charge:
  • Restriction: unit with First Charge
  • Limits: 1× per battle, on its opening charge
  • Result:
  • Disrupted: the charge target, expiring when the Combat phase of the same turn finishes
  • Only applies if the charging unit touches that target (checked once)
Impact Hits:
  • Restriction: charging model that moved 3"+, touching the enemy base
  • Result: causes the number of Impact Hits given in brackets (often dice-determined)
  • Resolving Impact Hits: applied to the charged unit when its combat is picked, at Step 1.1 of the Choose Combat & Fight sub-phase, ahead of challenges
  • Automatic hits at the attacker's unmodified Strength
Indomitable (X):
  • Limits: no stacking; with several models in a unit, the unit uses the best value (e.g. a character with Indomitable (2) joining Indomitable (1) gives the whole unit 2)
  • Result: wounds from Unstable drop by X
Necromantic Undead:
  • Restriction: a character with it cannot join units without it, and vice versa
  • Result:
  • Models count as ‘Undead’
  • No march, unless using Fly (X) to move
  • They also gain Fear, Immune to Psychology, Unbreakable and Unstable
Random Attacks:
  • Restriction: model with Random Attacks
  • Result: no standard Attacks characteristic; a dice expression stands in (e.g. D3+1)
  • Each combat attack action: roll the dice for the attack count, then roll To Hit as usual
  • Fighting rank with 2+ such models: one roll per model, except where stated otherwise
Regeneration:
  • Restriction: model with Regeneration (X+), where X+ is its Regeneration value
  • Timing: immediately after a Wound is lost, ahead of removing models at 0 Wounds
  • Result: a "Regeneration save" roll of 1D6 (optional): on X+ the Wound comes back, but still counts toward the combat result
  • Effects altering armour values do not touch the Regeneration value, unless stated otherwise.
Vigor Mortis:
  • Select: friendly units of Zombies, for as long as ≤6" from any model bearing this rule
  • Result:
  • swap Shambling Hordes for the Newly Dead special rule
  • Weapon Skill characteristic +1
  • Invocation of Nehek healing: D3 extra Wounds recovered
Armour
Armour Value:

Base Armour value

Spell NumberTypeCasting ValueRange
Vanhal’s Danse Macabre

1

Enchantment

8+/12+

12

  • Condition: casting ≥8 (1 characteristic) or ≥12 (2 characteristics)
  • Select: target friendly unit; choose among Movement, Weapon Skill, Initiative
  • Result: the unit gains +D3 to each chosen characteristic (cap 10)
  • Duration: lasts to your next Start of Turn sub-phase
Hellish Vigour

2

Enchantment

7+/10+

Self

  • Condition: casting ≥7 (1 unit) or ≥10 (every unit)
  • Select: friendly unit(s) with the Necromantic Undead special rule, within the caster's Command range
  • Result: each selected unit gains the Reserve Move special rule
  • Duration: expires when this turn ends
Raise Dead

3

Enchantment

10+

12

  • Select: set up 2D3 Risen Zombies as a unit, fully ≤12" from this model and >1" from every enemy model
  • Result: the new unit is unable to declare charges during the turn of its raising

Modifiers:

set hidden false

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