Accursed Reliquary:
- Condition: friendly Necromantic Undead units ≤ this model’s Command range
- Result: Movement and Initiative characteristics +1
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Blasphemous Tome:
- Restriction: Aura, from each bearer of this special rule
- Select: Wizards of either side inside the Command range
- Result:
- Casting roll: +1 modifier
- Miscast: 2 rolls on the Miscast table, with both outcomes applied
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| Close Order: Such a unit is able to form up in Close Order. |
Dark Vitality:
- Restriction: any model with this rule
- Result:
- Every model with this rule ignores the death of the army's Master of the Dead
- They and their mounts may march normally, unless joined to a unit without this rule
- A Vampire Count or Vampire Thrall Wizard with this rule suffers no penalty for armour or for a shield; IE: Cast and Dispel as Normal
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First Charge:
- Restriction: unit with First Charge
- Limits: 1× per battle, on its opening charge
- Result:
- Disrupted: the charge target, expiring when the Combat phase of the same turn finishes
- Only applies if the charging unit touches that target (checked once)
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Fly:
- Condition: not following up or pursuing
- Result: the model may fly (optional), using the 'Fly Movement' characteristic given in brackets (X)
- Moves like a ground model (charging, marching, manoeuvring), but sweep above anything on the table (models, units, scenery) at no penalty
- May march ≤8" from an enemy unit with no Leadership test
- May finish in terrain and suffers its effects; may not finish on top of an impassable feature or of a unit, nor ≤1" from an enemy unit
- A flying model starts and finishes all its movement on the ground
- A character with Fly cannot join a unit lacking it, nor the reverse
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Impact Hits:
- Restriction: charging model that moved 3"+, touching the enemy base
- Result: causes the number of Impact Hits given in brackets (often dice-determined)
- Resolving Impact Hits: applied to the charged unit when its combat is picked, at Step 1.1 of the Choose Combat & Fight sub-phase, ahead of challenges
- Automatic hits at the attacker's unmodified Strength
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Large Target:
- Restriction: Large Target (Large Targets)
- Result:
- Partial and full cover give it no benefit
- Line of sight to and from it passes across another unit, unless that unit is also a Large Target
- Shooting unit gets 1 additional rank firing at it
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Necromantic Undead:
- Restriction: a character with it cannot join units without it, and vice versa
- Result:
- Models count as ‘Undead’
- No march, unless using Fly (X) to move
- They also gain Fear, Immune to Psychology, Unbreakable and Unstable
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Random Attacks:
- Restriction: model with Random Attacks
- Result: no standard Attacks characteristic; a dice expression stands in (e.g. D3+1)
- Each combat attack action: roll the dice for the attack count, then roll To Hit as usual
- Fighting rank with 2+ such models: one roll per model, except where stated otherwise
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Regeneration:
- Restriction: model with Regeneration (X+), where X+ is its Regeneration value
- Timing: immediately after a Wound is lost, ahead of removing models at 0 Wounds
- Result: a "Regeneration save" roll of 1D6 (optional): on X+ the Wound comes back, but still counts toward the combat result
- Effects altering armour values do not touch the Regeneration value, unless stated otherwise.
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Wailing Dirge (X):
- Restriction: bearers of this special rule
- Limits: target Leadership cannot be brought under 2
- Select: enemy unit at ≤8”
- Result: may make a ‘Wailing Dirge’ attack, a Shooting attack with Magical Attacks
- Skips to hit and to wound; the target takes a Leadership test at −X to its Leadership characteristic (X = value in brackets)
- Failed test: target takes wounds equal to the failure margin; no armour or Regeneration saves, Ward saves work normally
- Lone character targets: allowed, normal Lone character targeting rules ignored
- Engaged in combat in the Shooting phase: may pick a unit touching its base, even when this model made a charge this turn
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