Wight King

(Entry)
Type:

model

Categories:

Regular Infantry, MAYHAVEARMOUR, MAYHAVESHIELD, WIGHT

EntryId:

64f8-3d79-abc0-740b

Hidden:

false

Costs: 85 pts

Constraints:

min: 1
max: 1
Options (6)
Magic Items:
Arcane Items:
Enchanted Items:
Magic Weapons:
Unique Weapons:

Profiles:

Model MWSBSSTWIALd
Wight King

4

5

0

5

5

3

4

3

9

Base
Base (25x25):

25x25

Special Rule
Indomitable (X):
  • Limits: no stacking; with several models in a unit, the unit uses the best value (e.g. a character with Indomitable (2) joining Indomitable (1) gives the whole unit 2)
  • Result: wounds from Unstable drop by X
Killing Blow:
  • Condition: natural 6 on a roll To Wound for a close combat attack (an automatic wound does not qualify)
  • Result: a 'Killing Blow'
  • Enemy of troop type 'infantry' or 'cavalry': no armour save or Regeneration save; ward save allowed
  • Unsaved wound on such an enemy: it loses all remaining Wounds
Necromantic Undead:
  • Restriction: a character with it cannot join units without it, and vice versa
  • Result:
  • Models count as ‘Undead’
  • No march, unless using Fly (X) to move
  • They also gain Fear, Immune to Psychology, Unbreakable and Unstable
Regeneration:
  • Restriction: model with Regeneration (X+), where X+ is its Regeneration value
  • Timing: immediately after a Wound is lost, ahead of removing models at 0 Wounds
  • Result: a "Regeneration save" roll of 1D6 (optional): on X+ the Wound comes back, but still counts toward the combat result
  • Effects altering armour values do not touch the Regeneration value, unless stated otherwise.

Modifiers:

multiply Unit Strength 0
or
1+ selections of MOUNT in self (recursive)
1+ selections of mount in self (recursive)
remove category Regular Infantry
or
1+ selections of MOUNT in self (recursive)
1+ selections of mount in self (recursive)

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