Killing Blow:
- Condition: natural 6 on a roll To Wound for a close combat attack (an automatic wound does not qualify)
- Result: a 'Killing Blow'
- Enemy of troop type 'infantry' or 'cavalry': no armour save or Regeneration save; ward save allowed
- Unsaved wound on such an enemy: it loses all remaining Wounds
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Necromantic Undead:
- Restriction: a character with it cannot join units without it, and vice versa
- Result:
- Models count as ‘Undead’
- No march, unless using Fly (X) to move
- They also gain Fear, Immune to Psychology, Unbreakable and Unstable
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Regeneration:
- Restriction: model with Regeneration (X+), where X+ is its Regeneration value
- Timing: immediately after a Wound is lost, ahead of removing models at 0 Wounds
- Result: a "Regeneration save" roll of 1D6 (optional): on X+ the Wound comes back, but still counts toward the combat result
- Effects altering armour values do not touch the Regeneration value, unless stated otherwise.
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Wight Banner:
- Restriction: Wight Lord chosen as Battle Standard Bearer for your army
- Result: the Warhammer: the Old World rulebook version of "Hold Your Ground" is replaced by this one
- "Hold Your Ground": inside the Battle Standard Bearer's Command range, friendly units gain: D3 off the Wounds lost to the Unstable special rule
- same units: a failed Leadership test may be re-rolled (optional)
- Indomitable (X) does not combine with this; a unit under both takes the higher value
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