Armiger Warglaive

(Entry)
Type: model
Categories: Faction: Imperium, Faction: , Faction: , Armiger Warglaive, Vehicle, Faction: Imperial Knights, Core, Armiger-Class
EntryId: 960f-39ec-45ea-6929
Hidden: false
Costs: 145 pts8 PL
Options (8)
Rules (4)
Objective Secured
A player controls an objective marker if they have any models with this ability within range of that objective marker, even if there are more enemy models within range of that objective marker. If an enemy model within range of an objective marker also has this ability (or a similar ability), then the objective marker is controlled by the player who has the most models within range of that objective marker as normal.
Bondsman Abilities
While an ARMIGER-CLASS model is being affected by a Bondsman Ability, if your army is either Honoured or Virtuous, in addition to any other effects, each time an Attack is allocated against that model, subtract 1 from the Damage characteristic of that attack (to a minimum of 1).
Unyielding Knight
This model counts as 5 models for the purposes of determining control of an objective marker (if this model is TITANIC, it instead counts as 10 models when determining control of an objective marker.)
Code Chivalric

Profiles:

Unit MWSBSSTWALdSave
Armiger Warglaive [1] (7+ Wounds Remaining)

12"

3+

3+

6

7

12

4

8

3+

Armiger Warglaive [2] (4-6 Wounds Remaining)

10"

4+

4+

6

7

N/A

4

8

3+

Armiger Warglaive [3] (1-3 Wounds Remaining)

8"

5+

5+

6

7

N/A

4

8

3+

Abilities
Armiger Squadron

The first time this unit is set up on the battlefield, if this unit contains more than one model, each model in this unit must be set up within 6" of at least one other model from this unit. From that point onwards, each model operates independently and is treated as a separate unit.

Ion Shields

Models in this unit have a 5+ invulnerable save against ranged attacks.

Explosion Dice RollDistanceMortal Wounds
Explodes (Armiger)

6+

6"

D3

Modifiers:

add category Agent of the Imperium
and
1+ Freeblade in parent (recursive)
add category Character
or
1+ Knight Baron in self (recursive)
1+ Character (Knight Lance) in self (recursive)
add category Faction: Freeblade
1+ Freeblade in parent (recursive)
add category Faction: House Cadmus
and
1+ House Cadmus in force (recursive)
0 Freeblade in parent (recursive)
add category Faction: House Griffith
and
1+ House Griffith in force (recursive)
0 Freeblade in parent (recursive)
add category Faction: House Hawkshroud
and
1+ House Hawkshroud in force (recursive)
0 Freeblade in parent (recursive)
add category Faction: House Krast
and
0 Freeblade in parent (recursive)
1+ House Krast in force (recursive)
add category Faction: House Mortan
and
1+ House Mortan in force (recursive)
0 Freeblade in parent (recursive)
add category Faction: House Raven
and
1+ House Raven in force (recursive)
0 Freeblade in parent (recursive)
add category Faction: House Taranis
and
1+ House Taranis in force (recursive)
0 Freeblade in parent (recursive)
add category Faction: House Terryn
and
1+ House Terryn in force (recursive)
0 Freeblade in parent (recursive)
add category Faction: House Vulker
and
1+ House Vulker in force (recursive)
0 Freeblade in parent (recursive)
add category Faction: Questor Imperialis
and
0 Freeblade in parent (recursive)
1+ Questor Imperialis in force (recursive)
add category Faction: Questor Imperialis
1+ Questor Imperialis in self (recursive)
add category Faction: Questor Imperialis
1+ Questor Imperialis in parent (recursive)
add category Faction: Questor Mechanicus
and
0 Freeblade in parent (recursive)
1+ Questor Mechanicus in force (recursive)
add category Faction: Questor Mechanicus
1+ Questor Mechanicus in self (recursive)
add category Faction: Questor Mechanicus
1+ Questor Mechanicus in parent (recursive)
add category Freeblade Lance
1+ Freeblade Lance in force (recursive)
Used By (1)