Troupe Master

(Unit)
Type: model
Category: Character
Categories: Troupe Master, Infantry, Character, Grenades, Harlequin Allies, Faction: Harlequins, Aeldari, Corsairs and Travelling Players
LinkId: 7761-8028-1bf8-3dd7
Hidden: false
Costs: 75 pts

Constraints:

max(roster): 1
Options (7)
Ghosts of the Webway Enhancements:
Rules (3)
Battle Focus
If your Army Faction is AELDARI, at the start of the battle round, you receive a number of Battle Focus tokens based on the battle size, as shown below:


■ Incursion - 2
■ Strike Force - 4
■ Onslaught - 6


Each time one of the triggers shown in the Agile Manoeuvres section of your codex occurs, you can spend one Battle focus token to enable the relevant eligible unit to perform that Agile Manoeuvre. A unit is eligible to perform an Agile Manoeuvre if it has this ability and has not already performed an Agile Manoeuvre in the same phase. Unless otherwise stated, you cannot trigger the same Agile Manoeuvre more than once per phase. At the end of the battle round, all unspent Battle Focus tokens are lost.
Leader
While a Bodyguard unit contains a Leader, it is known as an Attached unit and, with the exception of rules that are triggered when units are destroyed (pg 12), it is treated as a single unit for all rules purposes. Each time an attack targets an Attached unit, until the attacking unit has resolved all of its attacks, you must use the Toughness characteristic of the Bodyguard models in that unit, even if a Leader in that unit has a different Toughness characteristic. Each time an attack successfully wounds an Attached unit, that attack cannot be allocated to a Character model in that unit, even if that Character model has lost one or more wounds or has already had attacks allocated to it this phase. As soon as the last Bodyguard model in an Attached unit has been destroyed, any attacks made against that unit that have yet to be allocated can then be allocated to Character models in that unit.

Each time the last model in a Bodyguard unit is destroyed, each CHARACTER unit that is part of that Attached unit becomes a separate unit, with its original Starting Strength. If this happens as the result of an attack, they become separate units after the attacking unit has resolved all of its attacks. 

Each time the last model in a CHARACTER unit that is attached to a Bodyguard unit is destroyed and there is not another CHARACTER unit attached, that Attached unit’s Bodyguard unit becomes a separate unit, with its original Starting Strength. If this happens as the result of an attack, they become separate units after the attacking unit has resolved all of its attacks. 

Each time a unit that is part of an Attached unit is destroyed, it does not have the keywords of any other units that make up that Attached unit (unless it has those keywords on its own datasheet) for the purposes of any rules that would be triggered when that unit is destroyed.
Disparate Paths
When mustering you army, you can include Harlequins units in your army, even though they do not have the Asuryani Faction keyword. Unless otherwise stated, you cannot select Harlequins or Ynnari as your Army Faction.

Profiles:

Abilities
Invulnerable Save:

This unit has a 4+ Invulnerable save

Leader:

This model can be attached to the following unit: ■ Troupe

Choreographer of War:

While this model is leading a unit, each time a model in that unit makes a Pile In or Consolidate move, it can move up to 6" instead of 3". In addition, it does not need to end that move closer to the closest enemy model, provided it ends as close as possible to the closest enemy unit.

Cegorach’s Favour::

Each time this model makes a melee attack you can re-roll a Hit roll of 1 and add 1 to the Wound roll.

Flip Belt:

Each time the bearer's unit makes a Normal, Advance, Fall Back or Charge move, ignore any vertical distance when determining the total distance the bearer can be moved during that move.

Travelling Players:

Unless otherwise stated, you cannot include more than one of this model in your army.

Unit MTSVWLDOC
Troupe Master

8"

3

6+

4

6+

1

Modifiers:

set hidden true
and
1+ forces of Boarding Action in roster
or
1+ selections of Autarch in force (recursive)
1+ selections of Autarch Wayleaper in force (recursive)
1+ selections of Baharroth in force (recursive)
1+ selections of Eldrad Ulthran in force (recursive)
1+ selections of Farseer in force (recursive)
1+ selections of Fuegan in force (recursive)
1+ selections of Illic Nightspear [Legends] in force (recursive)
1+ selections of Jain Zar in force (recursive)
1+ selections of Karandras [Legends] in force (recursive)
1+ selections of Maugan Ra in force (recursive)
1+ selections of Prince Yriel [Legends] in force (recursive)
1+ selections of Spiritseer in force (recursive)
1+ selections of The Visarch in force (recursive)
1+ selections of Yvraine in force (recursive)
1+ selections of Asurmen in force (recursive)
1+ selections of Corsair Voidreavers in force (recursive)
1+ selections of Corsair Voidscarred in force (recursive)
1+ selections of Guardian Defenders in force (recursive)
1+ selections of Storm Guardians in force (recursive)
1+ selections of Shadow Spectres [Legends] in force (recursive)
1+ selections of Swooping Hawks in force (recursive)
1+ selections of Warp Spiders in force (recursive)
1+ selections of Dire Avengers in force (recursive)
1+ selections of Fire Dragons in force (recursive)
1+ selections of Fire Dragons in force (recursive)
1+ selections of Howling Banshees in force (recursive)
1+ selections of Rangers in force (recursive)
1+ selections of Wraithguard in force (recursive)
1+ selections of Wraithblades in force (recursive)
1+ selections of Striking Scorpions in force (recursive)
set max(roster) 3
1+ selections of Ghosts of the Webway in roster (recursive)
Used By (3)
Aeldari - Ynnari(Catalogue)
Xenos - Aeldari(Catalogue)
Xenos - Drukhari(Catalogue)