| Abilities |
|---|
| Warp Alacrity (Psychic):
You can re-roll Advance and Charge rolls for this unit. In addition, each time this unit is selected to Advance, you can remove one Warp counter from it. If you do, then until the end of the turn, this unit is not eligible to declare a charge (even if another rule would let it Advance and Charge in the same turn), but you do not make an Advance roll; instead, until the end of the phase, add 6" to the Move characteristic of models in this unit. |