| Abilities |
|---|
| Ultramarines Honour Guard:
While a Captain or Chapter Master model is leading this unit, each time an attack targets this unit, subtract 1 from the Wound roll |
| Glory of Ultramar:
In your opponent’s Shooting phase, each time an enemy unit has shot, if any models from this unit were destroyed as a result of those attacks, this unit can make a Surge move. To do so, roll one D6: models in this unit move a number of inches up to the result, but this unit must end that move as close as possible to the closest enemy unit (excluding Aircraft). When doing so, those models can be moved within Engagement Range of that enemy unit. This unit cannot make a Surge move while it is Battle‑shocked or within Engagement Range of one or more enemy units, and can only make one Surge move per phase. |