Abilities |
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Knights of Caliban:
Each time this unit is selected to fight, if it made a Charge move this turn, until the end of the phase, melee weapons equipped by models in this unit have the [ANTI-MONSTER 4+] and [ANTI-VEHICLE 4+] abilities. |
Attached Unit:
If a Character unit from your army with the Leader ability can be attached to an Outrider Squad, it can be attached to this unit instead. |
Invulnerable Save:
5+ |