Death Company Marines with Jump Packs

(Unit)
Type: unit
Category: Infantry
Categories: Infantry, Grenades, Imperium, Faction: Adeptus Astartes, Faction: Blood Angels, Death Company Marines with Jump Packs, Tacticus, Fly, Jump Pack
EntryId: 65f6-18df-f6df-7e39
Hidden: false
Costs: 130 pts

Constraints:

max(roster): 3
Options (2)
Crusade:
Rules (3)
Feel No Pain
Some models have 'Feel No Pain x+' listed in their abilities. Each time a model with this ability suffers damage and so would lose a wound (including wounds lost due to mortal wounds), roll one D6: if the result is greater than or equal to the number denoted by 'x: that wound is ignored and is not lost. If a model has more than one Feel No Pain ability, you can only use one of those abilities each time that model suffers damage and so would lose a wound.
Deep Strike
During the Declare Battle Formations step, if every model in a unit has this ability, you can set it up in Reserves instead of setting it up on the battlefield. If you do, in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" horizontally away from all enemy models.

If a unit with the Deep Strike ability arrives from Strategic Reserves, the controlling player can choose for that unit to be set up either using the rules for Strategic Reserves or using the Deep Strike ability.
Oath of Moment
If your Army Faction is Adeptus Astartes, at the start of your Command phase, select one unit from your opponent’s army. Until the start of your next Command phase, that enemy unit is your Oath of Moment target. Each time a model with this ability makes an attack that targets your Oath of Moment target:
■ You can reroll the Hit roll
■ If you are using a Codex: Space Marines Detachment and your army does not include one or more units with the Black Templars, Blood Angels, Dark Angels, Deathwatch or Space Wolves keywords, add 1 to the Wound roll as well.

Profiles:

Unit MTSVWLDOC
Death Company Marine with Jump Pack

12"

4

3+

2

6+

1

Abilities
Savage Fury:

You can re-roll Charge rolls made for this unit.

Attached Unit:

If a Chaplain model from your army with the Leader ability can be attached to Assault Intercessors with Jump Packs, it can be attached to this unit instead

Black Rage:

Each time a model in this unit makes a melee attack, you can re-roll the Hit roll. While this unit is not within 12" of one or more friendly Chaplain models, it cannot be selected to Fall Back and the Objective Control characteristic of models in this unit is 0.

Modifiers:

set pts 240
6+ selections of model in Death Company Marines with Jump Packs (recursive)
Used By (1)